Video Game Use and Problem Behaviors in Autism
Children with autism spectrum disorder (ASD) often have strong preferences for screen-based media, particularly video games. Although a large body of research has demonstrated a clear effect of both video game content and genre on behavior problems among typically developing children and adolescents, the relationship between these variables has not been previously examined among children with ASD. This study examined the relationships between aspects of video game use and problem behaviors among a sample of 169 boys (ages 8–18) with ASD. Parents reported on their children's behavioral functioning and video game habits and preferences, including the average number of hours spent playing video games per day, preferred game types (genres), and problematic (e.g., addictive) video game play patterns.
Results
The results indicated that amount of game play alone (an average of 2.4
hours a day) was not associated with problem behaviors. Rather, the most
reliable predictors of problem behaviors, even
when controlling for age and amount of time spent playing video games, were video game
genre and problematic, or addictive, qualities of play. Specifically,
significant positive relationships were found between problematic video games
use and both inattention and oppositional symptoms. Boys who played Role-Playing (genre) games had
higher levels of both problematic game use and oppositional behavior. Interestingly,
however, hyperactivity was not significantly associated with either problematic
video game use or video game genre. Lastly, educational and sports games
predicted less oppositional behavior.
The results of this study are consistent, in part, with findings from
the general population. For example, the significant association between
problematic video game play, inattention, and oppositional behavior reported in
the study is similar to those reported in adolescents and adults without ASD. The
finding that Role-Playing games were highly associated with problematic video
game play and externalizing problem behavior is also consistent with previous
research among individuals without ASD
Implications
Mazurek, M.O. & Engelhardt, C.R. (2013). Video game use and problem
behaviors in boys with autism spectrum disorders. Research
in Autism Spectrum Disorders, 7, 316-324.
Lee A. Wilkinson, PhD, is a licensed and nationally
certified school psychologist, and certified
cognitive-behavioral therapist. He is author of the award-winning
books, A Best Practice Guide to Assessment and
Intervention for Autism and Asperger Syndrome in Schools and Overcoming Anxiety and Depression on the
Autism Spectrum: A Self-Help Guide Using CBT. He is also
editor of a text in the APA School Psychology Book Series, Autism Spectrum Disorder in Children and
Adolescents: Evidence-Based Assessment and Intervention in Schools. His latest book is A Best Practice Guide to Assessment and
Intervention for Autism Spectrum Disorder in Schools (2nd Edition)
1 comment:
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